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Timing in Final Two Minutes of Each Half
1. On kickoff, clock does not start until the ball
has been legally touched by player of either team
in the field of play. (In all other cases, clock
starts with kickoff.)
2. A team cannot buy an excess time out for a penalty.
However, a fourth time out is allowed without penalty
for an injured player, who must be removed immediately.
A fifth time out or more is allowed for an injury
and a five-yard penalty is assessed if the clock
was running. Additionally, if the clock was running
and the score is tied or the team in possession
is losing, the ball cannot be put in play for at
least 10 seconds on the fourth or more time out.
The half or game can end while those 10 seconds
are run off on the clock.
3. If the defensive team is behind in the score
and commits a foul when it has no time outs left
in the final 40 seconds of either half, the offensive
team can decline the penalty for the foul and have
the time on the clock expire.
4. Fouls that occur in the last five minutes of
the fourth quarter as well as the last two minutes
of the first half will result in the clock starting
on the snap.